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Role: Game Designer

Developed by: Tiny Tavern

Project: 3rd person Action Adventure Game

Duration: February 2024 - October 2024

Release: Released on Steam

Platform: PC

Technology: Unreal Engine 5

Team Size: 36

Other: During this project I was mentored by industry professionals.

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Become Ghunter, a gnomechef who wants to become the new Royal Chef by cooking creatures...alive!! Explore Garcosa, unlock new weapons and cook enemies to deliver dishes to your clients.​​​

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My contribution

My work as Game Designer was focused mainly on Combat Design,​ and I was involved in the following:

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  • Core Design & Ideation

    • Participated in ideating and shaping the game concept from early stages.​

    • Designed core gameplay mechanics and systems.

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  • Combat Design - Player:​
    • Designed player combat mechanics, weapons, and abilities:

      • Flamethrower shotgun​

      • Water gun which area of impact gets reduced the more it's shooted.

      • Oil grenade launcher

    • Player Gadgets:​

      • Cheese mine.​

      • Wine explosion.

      • Jam projectile.

    • Designed a healing mechanic for the player​

    • Proposed a dash mechanic based on playtest feedback.

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  • Combat Design – Enemies

    • Designed AI enemy behaviors, attacks, and progression.

    • Created enemy area setups and encounters.

    • Worked with Behavior Trees to balance and fine-tune enemy parameters.​

 

  • Progression & Balancing

    • Balanced player weapons, enemies, and items using the Gameplay Ability System.​

    • Supported progression design and enemy scaling across the game.​

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  • UX & Game Feel

    • Implemented and polished game feel for player actions and enemy responses.

    • Created UI elements and widgets:

      • Charge screen with animated elements​

      • Notifications for new dishes and upgrades

    • Added VFX and SFX to enhance combat feedback for player, enemies, and objects.

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  • Narrative Support

    • ​Collaborated on the development of parts of the game’s narrative structure.

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  • QA & Playtesting

    • Regularly tested new builds, reporting bugs and issues to the team.​

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