Role: Technical Game Designer
Developed by: Tiny Tavern
Project: 3rd person Action Adventure Game
Duration: February 2024 - December 2024
Release: Released on Steam
Platform: PC
Technology: Unreal Engine 5
Team Size: 36
Other: During this project I was mentored by industry professionals.
Become Ghunter, a gnomechef who wants to become the new Royal Chef by cooking creatures...alive!! Explore Garcosa, unlock new weapons and cook enemies to deliver dishes to your clients.
My contribution
My work as Technical Game Designer was focused mainly on Combat Design, and I was involved in the following:
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Core Design & Ideation
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Participated in ideating and shaping the game concept from early stages.
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Designed core gameplay mechanics and systems.
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- Combat Design - Player:
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Designed player combat mechanics, weapons, and abilities:
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Flamethrower shotgun
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Water gun which area of impact gets reduced the more it's shooted.
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Oil grenade launcher
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Player Gadgets:
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Cheese mine.
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Wine explosion.
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Jam projectile.
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Designed a healing mechanic for the player
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Proposed a dash mechanic based on playtest feedback.
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AI Design & Combat – Enemies
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Enemy states for patrolling, searching, and engaging the player.
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Sight and sound perception to trigger realistic enemy reactions.
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Enemy placements and combat setups across different areas.
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Balanced reaction times, health, and damage using playtest data to ensure a "fair" challenge.
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Progression & Balancing
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Balanced player weapons, enemies, and items using the Gameplay Ability System.
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Supported progression design and enemy scaling across the game.
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UX & Game Feel
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Implemented and polished game feel for player actions and enemy responses.
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Created UI elements and widgets:
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Charge screen with animated elements
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Notifications for new dishes and upgrades
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Added VFX and SFX to enhance combat feedback for player, enemies, and objects.
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Narrative Support
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Collaborated on the development of parts of the game’s narrative structure.
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QA & Playtesting
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Regularly tested new builds, reporting bugs and issues to the team.
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