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Role: Technical Game Designer

Developed by: Tiny Tavern

Project: 3rd person Action Adventure Game

Duration: February 2024 - December 2024

Release: Released on Steam

Platform: PC

Technology: Unreal Engine 5

Team Size: 36

Other: During this project I was mentored by industry professionals.

Become Ghunter, a gnomechef who wants to become the new Royal Chef by cooking creatures...alive!! Explore Garcosa, unlock new weapons and cook enemies to deliver dishes to your clients.​​​

My contribution

My work as Technical Game Designer was focused mainly on Combat Design, and I was involved in the following:

  • Core Design & Ideation

    • Participated in ideating and shaping the game concept from early stages.

    • Designed core gameplay mechanics and systems.

  • Combat Design - Player:​
    • Designed player combat mechanics, weapons, and abilities:

      • Flamethrower shotgun​

      • Water gun which area of impact gets reduced the more it's shooted.

      • Oil grenade launcher

    • Player Gadgets:

      • Cheese mine.​

      • Wine explosion.

      • Jam projectile.

    • Designed a healing mechanic for the player​

    • Proposed a dash mechanic based on playtest feedback.

  • AI Design & Combat – Enemies

    • Enemy states for patrolling, searching, and engaging the player.

    • Sight and sound perception to trigger realistic enemy reactions.

    • Enemy placements and combat setups across different areas.

    • Balanced reaction times, health, and damage using playtest data to ensure a "fair" challenge.

  • Progression & Balancing

    • Balanced player weapons, enemies, and items using the Gameplay Ability System.

    • Supported progression design and enemy scaling across the game.

  • UX & Game Feel

    • Implemented and polished game feel for player actions and enemy responses.

    • Created UI elements and widgets:

      • Charge screen with animated elements​

      • Notifications for new dishes and upgrades

    • Added VFX and SFX to enhance combat feedback for player, enemies, and objects.

  • Narrative Support

    • Collaborated on the development of parts of the game’s narrative structure.

  • QA & Playtesting

    • Regularly tested new builds, reporting bugs and issues to the team.

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