Role: Game Designer
Developed by: Tiny Tavern
Project: 3rd person Action Adventure Game
Duration: February 2024 - October 2024
Release: Released on Steam
Platform: PC
Technology: Unreal Engine 5
Team Size: 36
Other: During this project I was mentored by industry professionals.
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Become Ghunter, a gnomechef who wants to become the new Royal Chef by cooking creatures...alive!! Explore Garcosa, unlock new weapons and cook enemies to deliver dishes to your clients.​​​
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My contribution
My work as Game Designer was focused mainly on Combat Design,​ and I was involved in the following:
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Core Design & Ideation
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Participated in ideating and shaping the game concept from early stages.​
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Designed core gameplay mechanics and systems.
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- Combat Design - Player:​
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Designed player combat mechanics, weapons, and abilities:
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Flamethrower shotgun​
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Water gun which area of impact gets reduced the more it's shooted.
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Oil grenade launcher
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Player Gadgets:​
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Cheese mine.​
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Wine explosion.
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Jam projectile.
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Designed a healing mechanic for the player​
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Proposed a dash mechanic based on playtest feedback.
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Combat Design – Enemies
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Designed AI enemy behaviors, attacks, and progression.
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Created enemy area setups and encounters.
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Worked with Behavior Trees to balance and fine-tune enemy parameters.​
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Progression & Balancing
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Balanced player weapons, enemies, and items using the Gameplay Ability System.​
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Supported progression design and enemy scaling across the game.​
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UX & Game Feel
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Implemented and polished game feel for player actions and enemy responses.
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Created UI elements and widgets:
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Charge screen with animated elements​
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Notifications for new dishes and upgrades
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Added VFX and SFX to enhance combat feedback for player, enemies, and objects.
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Narrative Support
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​Collaborated on the development of parts of the game’s narrative structure.
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QA & Playtesting
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Regularly tested new builds, reporting bugs and issues to the team.​
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