Gameplay AI Prototype (DOOM-Inspired)
This is an ongoing prototype focused on exploring the design and implementation of AI-driven combat systems in Unreal Engine 5, featuring both melee and ranged enemies inspired by DOOM.
The goal was to develop and iterate on AI systems while deepening my understanding of Behavior Trees and enemy design in real-time combat scenarios.
My work
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Player Systems
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Implemented a shotgun weapon with shooting and reload mechanics
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Integrated basic sound feedback for shooting and reloading actions
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Developed core FPS interaction loop for combat testing
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Enemy Design
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Melee Enemy (Hell Knight-inspired)
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Designed an aggressive enemy that constantly approaches the player
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Implemented a basic melee attack
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Developed two leap attacks to quickly close distance and apply pressure
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Ranged Enemy (Revenant-inspired)
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Designed a ranged enemy focused on sustained pressure from distance
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Implemented two attack patterns:
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Burst attack with consecutive projectiles
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Projectile spread attack (area pressure)
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Added a teleport ability to reposition and maintain combat flow
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